Flip plays — buy low, sell high, pocket the spread (no market fees)
Post a buy order at the Buy price and a sell order at the Sell price — the margin is yours when both fill. Ranked by profit per unit; sort any column. Inflated single asks are capped to the realistic price. Fills depend on how much actually trades, so treat these as the setup, not a promise.
My Holdings
Goal · 100B
Movers · 24h
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SellBuy
Refresh data
This board is seeded with a live pull from the Steam realm. The endpoint returns a fresh rolling 24 hours each call — paste a new response below to update, or try a live fetch (the game's CORS policy may block browser fetches, in which case use the paste box).
How to pull fresh data
Explorer's log
Every system you've charted — 0 total
The public API gives me each system's star type plus your visit log (name, coordinates, date) — but it does not expose the individual planets or resources inside a system. So the log below carries everything the API knows, and each row has a notes box: jot the planets you find there and it saves in this browser, on this computer. The planet-type reference below (pulled from the game itself) then tells you exactly what each body yields.
Planet types — what each body yields
Extracted from the game client · sorted by drop value
The public API only exposes a system's star, not its planets. But every body type maps to a fixed material drop, a skill bonus, and an enemy — so the moment you see a system's bodies in-game, this tells you what to farm, what buff you get, and what damage to bring. Log the bodies in each system's Notes below.
Star types charted
Bar = how many the squad has charted · number = efficiency bonus (85 base → 125 rare)
Resource finder
every node your squad has charted — pick what you need and go
Since game 2.4.2 the API reports each system's bodies on the exploration log, so this covers everything the squad has charted, not just systems someone is standing in. Quality runs 0–100 and matters a lot: a Q73 node and a Q3 node are the same material. Grouped by system by default, so a system with three good nodes is one line rather than three.
Is any of it patterned?
Computing across the squad's pooled journal…
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Neighboring systems that share a star type
Recomputing from the current pool…
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Sectors the squad has charted
Recomputing coverage from the current pool…
Recomputes live from every connected squadmate's journal — the numbers above update as the shared pool grows.
The discovered galaxy
0 charted systems · yours in teal
Every system any explorer has charted, from the public map. Star placement is provably random — but where they've been found isn't, so this is a map of where the high-value systems already sit. Scroll to zoom, drag to pan, hover to read a system.
tip: click an atlas row below to fly there
Top-tier atlas
The 0 efficiency-125 systems (black hole / neutron / binary / ringed) — nearest first
Distance from
Squadron · Steam realm
Space Horses
Chart the dark · take the spread
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Riders
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Combined net worth
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Systems charted
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Battlefield tiles
Your squad
what everyone who's connected a key brings to the table
Wealth, levels and stash pool from each squadmate's account (updated each refresh). The more of you connect a key, the fuller this gets. Only your squad sees this — other squads have their own.
Wealth leaderboard
net worth = credits + resources valued at current market bid (gear & catalysts not priced)
Right now
what each squadmate is doing, and the timers that actually exist
Countdowns tick live from timestamps in the last snapshot — no extra API calls, and they stay accurate between refreshes. There is no engine cooldown in the game API, so it cannot be shown here. Lab finish is estimated from start + total × timer.
Player
Doing
Offline actions
Laboratory
Voyager
Boosts
Snapshot
Squad roster
levels by skill — who to lean on for what
Player
Rank
Role
Battling
Gathering
Crafting
Exploring
Currently in
PvP readiness
Battlefield stats per squadmate — power/hull scale with clones
Player
Power
Precision
Evasion
Hull
Unspent
Pets
levels & food — anything under 65% is losing XP; feed it
Shared stash
who's holding what — trade inside the squad, skip the market spread
Active runes live across the galaxy
Rune buffs currently active at specific systems — time-limited. Grab the good ones before they expire. Click a row to fly the Galaxy map there.
Rune
System
Star
Coords
Found by
Expires in
Squadron
the squad's own treasury, station buildings and battlefield tiles
The squadron block is identical for every member, so one connected key fills this in for all of you. Battlefield tiles are per-player — the game reports the tiles you occupy and names no owner, so each tile is credited to whoever's snapshot it came from.
Treasury
squadron bank, valued at the current market bid where one exists
Resource
Held
Bid
Value
Shipyard
station buildings — parts built, and how far the taxed pot has got toward the next one
Building
Level
Working
Parts built
Parts used
Next part
Tax
Station buildings
what's unlocked and what it does
Building
Level
Max
Effect
Ranks & taxes
the squadron's rank ladder and what each rank contributes to the bank
Battlefield tiles
tiles your squad is holding, and when their protection runs out
Coords
Group
Bonus
Badges
Held for
Protected
Held by
Crafting planner
what each blueprint costs, and what you could make right now
No margin is shown, on purpose. The game API publishes a blueprint's inputs but never what the crafted item is worth, so any profit figure would be invented. What is real: the currency half of the bill costed at the live market bid, the material and scrap requirements, and Craftable — how many you could make now from every squadmate's resources plus the squadron treasury.
Blueprints
cheapest currency cost first; click a row for its full bill
Blueprint
Rarity
Category
Currency cost
Materials
Scraps
Craftable
Known by
Bill of materials
what it needs, what that costs at bid, and what the squad already holds
Input
Kind
Needed
Bid
Cost
Squad holds
Your account
You're signed in with your Stellar Odyssey API key — it's encrypted at rest and used only to pull read-only public data into your squad's board. If you regenerate your key in-game, paste the new one here so your data keeps flowing.
Squad access
only approved squadrons can sign in; each squad sees only its own exploration log
Squadron
Access
Members
everyone who has signed in
Player
Squad
Admin
Key
Last login
Rank permissions
what each in-game rank may edit on this board
These control this board only — the game API is read-only, so nothing here changes anyone's in-game permissions. By default the LEADER rank may edit and no one else may; tick or untick to override that for a rank. You keep every permission regardless, because you are a board admin — so you cannot lock yourself out.
API usage
calls spent against the 50 / endpoint / key / day quota
The quota is charged per endpoint per key and resets at 00:00 UTC (— from now). Each player's headline figure is their worst endpoint, because that is the one that runs out first. left is the game's own X-Daily-Remaining header, so it also counts calls made outside this board — if it is far below what we spent, something else is using that key. A quota reset badge means that number went back up mid-day, which is only possible if the game's counter was cleared — the tell that the quota follows the key rather than the account.
API shapes
what the game API actually returned, read off your stored snapshot
Costs no API calls — it reads the snapshot the poller already saved. Use it to confirm the field names the Squadron, Crafting and pet/PvP panels read; if a panel is empty, the answer is here.
Stored subtree key map
Am I making money?
Your bottom line: net worth over time. Up = winning.
The public API can't see the price of your individual trades, so nothing can auto-reconstruct your per-trade profit. What it can show is your total net-worth trend (below) and your lifetime trade counts. For exact profit on specific flips, log them in the journal at the bottom.
Update net-worth history
Paste your networth.csv (from the logger folder) to chart your full history. It is remembered on this device only.
Trading ledger
your real completed trades, imported from the game history
By resource
Resource
Sold
Bought
Net
Transactions
Date
Resource
Side
Price
Qty
Total
Update ledger
Paste your transaction history from the game (Market → My Listings → history) to refresh.
Lifetime activity
from your account stats
Listed inventory
gear & catalysts you have posted for sale — imported from the /market bot
Gear, blueprints and catalysts sell as individual fixed-price listings, not through the resource order book — and the public API can't see them. This is imported from the game's Discord bot, and it is not counted in your liquid net worth above: it's capital sitting on the market at your asking prices.
Listing
Type
Ask price
Update from /market
In Discord run /market, copy everything the bot posts, and paste it here.
My market listings
what you've posted, checked against the live market · saved on this device
The API can't read your open orders, so log them here. Each is matched the way the game's order book works — a sell fills when a buyer bids at or above your price; a buy fills when a seller asks at or below yours.
Resource
Side
Qty
Your price
Market bid / ask
Status
No listings tracked. Add what you've posted in-game and this will tell you which are likely to fill and which are sitting above the market.
Trade journal
log completed flips to see real P&L · saved on this device
Resource
Qty
Buy @
Sell @
Margin
Profit
No trades logged yet. Add a flip above — buy price, sell price, quantity — and it will tally your realized profit and win rate.